Double Fine productions makes its annual 2 week game jam "Amnesia Fortnight" public for the first time. 5 new game prototypes are developed from concept to playable demo.
Episode 1
AF 2012 - Day 0
Nov 26, 2012
"We don't know what's going to happen. We might get a bunch of crap, or we might a bunch of games and they all get made."
Episode 2
AF 2012 - Day 1
Nov 27, 2012
"We basically shaved Elmo and we're putting power gloves on him."
Episode 3
AF 2012 - Day 2
Nov 28, 2012
"What do I have? Thirteen, fourteen people? It seems like a gang, man."
Episode 4
AF 2012 - Day 3
Nov 29, 2012
"Yeah, that's fantastic. That's giving me shivers."
Episode 5
AF 2012 - Day 4
Nov 30, 2012
"I'm just going to carve a hole in the wall that's some crazy, snaky path that people probably won't find."
Episode 6
AF 2012 - Day 5
Dec 3, 2012
"We need a world, you know? We need a more fleshed-out world for those systems to live in."
Episode 7
AF 2012 - Day 6
Dec 4, 2012
"He just keeps making hamburgers, I don't know."
Episode 8
AF 2012 - Day 7
Dec 5, 2012
"I have no idea what he's doing! He's just going crazy. He's boogying down on the dance floor."
Episode 9
AF 2012 - Day 8
Dec 6, 2012
"That's me! Secretly kicking all the butts."
Episode 10
AF 2012 - Day 9
Dec 7, 2012
"Programmers know what they're doing way more than I do. I'm like a babe in the woods."
Episode 11
AF 2012 - Day 10
Dec 10, 2012
"Kinda weird, sorta broken, but hopefully in ten hours or so it'll be perfect and wonderful and bug-free."
Episode 12
AF 2012 - The Day After
Dec 12, 2012
"Let's call it a wrap you guys. Let's just put a fork in this thing and call it done... for now."